Just a line from Raynor, and then BAM, the basic melee game victory screen. As is, the camera work is somewhat glitchy and so you see him and the two marines, and then it cuts to the actual cutscene camera angle.Īlso, at the very end, the objectives didn't get marked as completed, and the end felt very blunt, because there wasn't any end cutscene. This time, I did it to do it, but it felt bad not to have it count towards an actual objective.Īlso the original cutscene, why is Raynor already there? Just have him arrive in the dropship, with his forces. Even if it's a rewardless bonus, much like in the original mission, having it be an objective to destroy the holoboards still feels good. Some things hindered it in my eyes, such as no bonus objective. Overall, it seems like it could be a solid redo of the Wings of Liberty campaign, but it's still got a lot of bugs to fix before it's ready to go. Then the big bug I faced, was I had my extra marines end up on top of the cliffs, and just walked them around, and took out the officers, without any risk to Raynor, his two marines, and the prisoners I freed. But, that viking and the medivacs full of marines can absolutely wipe you if you're not expecting them, and I seriously thought about reloading, but I stuck with it, took down the viking with snipes and some leashing, same with the surviving marines, got those nine marines out of the prisons/barracks, and managed to make it to the structure. One, you can basically spiral with the amount of marines you get before reaching the viking and medivacs part way through.
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